receive●d the most attent■ion

universi◆ty-level e-spor●ts developm●ent has just g●ot started in C

.Chen Ji●ang, associate ◆p

h●ina, the c○ountry&rsq■uo;s e-spor◆ts market is now hu●ge and its value ◆has skyrocket〓ed in r

rofessor ■at Peki

ecent years○.According to Peng●uin Intelligence&rsq○uo;s 2017 China G○ame Industry Report●, released○ in June, the an○nual market value● of China’s○ e-sports sector r■eached 20 billion y

ng 〓University&●rsquo;

◆uan ($3.19 bil◆lion) in 2016,● generated by gamer■s’ sp○ending, copyright○ distribution, merc〓handising and■ e-commerce. The n●umber of register〓ed online game●rs jumped to 22■0 milli

s Schoo○l of Electron

on ◆in 2017 from 170 mil●lion in 20○16.Another report,○ from market res●earcher Niko Partner◆, showed China&r◆squo;s e-sport○s market topp○ed $1.26 billi●on in 2017, while● the total p●rize

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let me introduce you to clean, simple, yet powerful 餿he first day,&◆rdquo; Che created specially for you.

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駏dents asked me 〓to bring more ◆people into th〓e class and chan○ge to a bigger

money at ●Chinese tourna◆ments was $64 millio○n — up from◆ $51 million◆ the previou○s year.Tencen●t’s K〓ing of Glory◆

駏t 200 student◆s.”Chen sai●d the cours○e was not a ga○ming training〓 camp,

o League &mda○sh; has take■n the countr○y by storm since i○ts establishment ○a year later.The ■fall season final o■f the 2017 〓KPL

but 〓included in-dept〓h stu

dy of the g〓aming indus■try, technic〓al

designs ◆and user experience○.“When I ●prepared the clas◆s before th●e semester, I di●d a lot of rese

w foreign univ○ersities hav

attracted over ●11,000 excite○d fans at Shenzh■en Bay Spo■rts Center in◆ Shenzhen, G●uangdong p〓rovince, in December●.The KPL&rsquo■;s live broadcast, v〓ideo and other me■dia content■ notched a sta〓ggering 10.3 billi〓on online views las?/p>

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